Researcher: Venustiano Soancatl Aguilar, MSc (PhD student)
Expected thesis defense: 2018
First promotor: Prof. Jos Roerdink, PhD (Computer Sciences, RuG)
Collaborators: Jasper van de Gronde, PhD, Claudine Lamoth, PhD, Mike van Diest, PhD, Prof. Ben Maassen, PhD, Toivo Glatz
Recently, digital games controlled by real-time body movements (exergames) have been proposed as an innovative method to improve balance among older adults. One of the main challenges for exergames is to automatically quantify balance during game-play to adapt the game difficulty according to the skills of the player. We employ multidimensional data analysis, using visualization of force plate and Kinect data, to establish suitable measures for quantifying balance in real-time.
- Venustiano Soancatl, Jasper J. van de Gronde, Natasha M. Maurits, Claudine C. J. C. Lamoth, and Jos B. T. M. Roerdink. Curvature and Speed for Balance Quantification During Exergaming. In Proceedings of the 9th International Conference on Motion in Games. New York, NY, USA. ACM, pages 201–202, 2016.
- Venustiano Soancatl, J. J. van de Gronde, C. J. C. Lamoth, N. M. Maurits, and Jos B. T. M. Roerdink. Visual Data Exploration for Balance Quantification During Exergaming. In EuroVis 2016 – Posters. Groningen. The Eurographics Association, pages 25–27, 2016.