Serious gaming for early identification and prevention of dyslexia

Researcher: Toivo Glatz, MSc (PhD student)
Expected thesis defense: 2018

First promotor: Prof. Ben Maassen, PhD (Linguistics, RuG)

Collaborators: Wim Tops, PhD

Funding: NWO

Graphogame – a game-based intervention developed in Finland at the University of Jyväskylä – is used to provide additional training for beginning readers and gain understanding of how learning to read proceeds both at behavioral, as well as brain level (EEG studies). The goal is to develop a dynamic assessment and intervention protocol to identify and treat readin problems at an early stage.